This can be a quick way of exporting a bunch of assets without manually locating them all. So for example if you select a Scene and export a package with all dependencies, then all models, textures and other assets that appear in the scene will be exported as well.
Select your package file saved in step 3.
As of writing, it can extract the following files: Texture2D converted to. This can be considered the best tool for asset extraction. At times it can run a bit weird, but nothing too alarming. Here’s how to easily move assets between projects and still preserve all this info.
If you want to take your assets into a different project, there is a specific way to do that. As you build your game, Unity stores a lot of metadata about your assets (import settings, links to other assets, etc.).